The Appleton Times

Truth. Honesty. Innovation.

Technology

Forestrike trained me to become an incredible pixelated fighter

By Thomas Anderson

3 months ago

Share:
Forestrike trained me to become an incredible pixelated fighter

Forestrike, a new martial arts roguelite from Skeleton Crew and Devolver Digital, has launched on Steam with a Nintendo Switch version upcoming, praised for its innovative foresight mechanic that turns battles into strategic puzzles. The game follows protagonist Yu as he learns combat techniques to defeat an evil empire, offering replayable challenges that emphasize skill-building through practice and adaptation.

In the ever-evolving world of indie gaming, a new title is drawing attention for its blend of martial arts action and strategic foresight. Forestrike, developed by Skeleton Crew—the team behind the acclaimed adventure game Olija—has launched on Steam, with a Nintendo Switch version slated for release soon. Published by Devolver Digital, the game places players in the role of Yu, a novice martial arts student on a mission to liberate his homeland from an oppressive evil empire.

According to a detailed review published by The Verge, Forestrike introduces a novel mechanic that transforms traditional combat into a puzzle-like experience. The game's core innovation is an ability called foresight, which allows players to preview upcoming battles before committing to the real fight. "In essence, this lets you preview a battle before you go in for the real thing," the review states. "It’s like a practice run; you can see how things will play out and practice your strategy in advance." This feature, reviewers note, adds layers of preparation to the fast-paced action, where encounters often resolve in mere seconds but demand precise timing and reflexes.

The roguelite structure of Forestrike means that each playthrough features procedurally varied levels and scenarios, ensuring replayability while embracing frequent failures as part of the learning curve. Players traverse diverse landscapes, engaging in combat against waves of enemies, all while unlocking new skills and techniques from accompanying martial arts masters. These mentors appear throughout the journey, imparting abilities that expand the player's arsenal and adapt to evolving challenges.

Yu's character arc, as described in the sources, emphasizes growth from inexperience to mastery. Starting as a "relatively green" fighter, Yu must rely on the guidance of these masters to progress. The Verge review highlights how the game mirrors the discipline of real martial arts training, where repetition and anticipation are key. "Battles in Forestrike are fast, usually lasting just a few seconds, but like a great martial arts movie, they involve a carefully orchestrated series of movements," the reviewer observes.

Devolver Digital, known for its portfolio of quirky and innovative indie titles, confirmed the Steam release in recent announcements, with the Switch port described as "coming soon." This timing aligns with the current surge in roguelite games, a genre that has gained popularity since titles like Hades and Dead Cells redefined procedural action. Forestrike fits into this trend by combining pixelated aesthetics with deep mechanical innovation, appealing to fans of both retro-style visuals and modern gameplay depth.

Early player experiences, as reflected in the review, underscore the game's steep but rewarding difficulty curve. "It took me a long time to become even halfway decent at Forestrike," the Verge writer admits, recounting initial struggles despite the preview mechanic. Even with foresight revealing optimal dodge timings, weapon pickups, or powerful kicks, executing them under pressure remains challenging. The system isn't designed to simplify combat but to hone skills, akin to "tossing some warm-up shots before an actual basketball game."

Variety in challenges keeps the gameplay fresh, according to the sources. Some battles limit foresight uses, forcing improvisation, while others eliminate it entirely, testing raw adaptability. This dynamic prevents repetition, even as core enemy encounters share similarities. "The game also constantly throws different challenges at you; sometimes you can only use foresight a limited number of times in a battle, other times not at all," the review explains.

Progression in Forestrike involves permanent unlocks across runs, allowing players to build a repertoire of techniques. Meeting new martial arts masters introduces specialized moves, from agile dodges to devastating strikes, providing more strategic options as the campaign advances. This structure encourages multiple attempts, turning potential frustration into a narrative of personal improvement.

The pixelated art style evokes classic action films, enhancing the sense of cinematic combat. When strategies align perfectly, battles feel like choreographed sequences from a kung fu epic. "And when you do eventually pull off a flawless run through a big group of enemies it feels incredible, like you’re really in a classic action movie, pulling the strings," the reviewer enthuses. Yet, this triumph stems from extensive practice, reinforcing the game's theme of perseverance.

Skeleton Crew's background adds context to Forestrike's development. Following the success of Olija, a 2021 release that blended exploration with narrative flair, the studio has shifted toward action-oriented titles. Devolver Digital's involvement signals confidence in the project's potential, given the publisher's track record with hits like Enter the Gungeon and The Messenger, both of which share roguelite elements.

While the Steam version is available immediately, the Nintendo Switch release lacks a specific date, listed only as "coming soon" in promotional materials. This phased rollout allows PC players to dive in first, potentially building buzz through early reviews and community feedback. The Verge piece positions Forestrike among "the best indie games we’re playing right now," suggesting it could resonate with enthusiasts seeking fresh takes on familiar genres.

Broader implications for the indie scene include how mechanics like foresight could influence future designs. By making combat preparatory rather than purely reactive, Forestrike challenges the twitch-based norms of action games, potentially appealing to players who enjoy strategic depth alongside adrenaline. As roguelites continue to dominate Steam's indie charts, titles like this one highlight the genre's versatility in incorporating puzzle elements.

Looking ahead, Skeleton Crew has not announced post-launch plans, but the roguelite format inherently supports updates through new content or balance tweaks. Community reception on Steam could shape the Switch version's final polish, ensuring portability doesn't compromise the core experience. For now, Forestrike stands as a testament to innovative gameplay in a crowded market, inviting players to train their digital reflexes.

In summary, Forestrike's launch marks another milestone for Devolver Digital and Skeleton Crew, offering a martial arts adventure that rewards patience and precision. As players like Yu embark on their quests, the game promises not just entertainment, but a simulated path to mastery in the pixelated world of combat.

Share: