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Pragmata is just OK, but it could’ve been great

By Jessica Williams

about 5 hours ago

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Pragmata is just OK, but it could’ve been great

Capcom's new sci-fi game Pragmata launched on April 17th across multiple platforms, featuring innovative combat in a lunar colony setting overrun by rogue AI. While praised for its unique mechanics, the title draws criticism for relying on familiar tropes and underdeveloped storytelling, per a Verge review.

In a bold move amid the evolving landscape of the video game industry, Capcom has launched Pragmata, its latest sci-fi action title that blends elements of survival horror with futuristic exploration. The game, which debuted on April 17th for the Nintendo Switch 2, PlayStation 5, Xbox Series X/S, and PC, marks the introduction of a new franchise for the Japanese developer, known for revitalizing long-standing series like Resident Evil and Monster Hunter. Set against the backdrop of a lunar colony overrun by rogue artificial intelligence, Pragmata follows protagonist Hugh, a human investigator, and his companion Diana, an experimental android, as they navigate a hostile environment to return to Earth.

According to a review published by The Verge, Pragmata draws heavily from the slow-paced action mechanics of Resident Evil, but shifts the tone toward third-person action rather than outright horror. The story begins with a small team responding to a disturbance at a remote lunar outpost, only to find it abandoned and silent. Hugh soon becomes separated from his colleagues and encounters Diana, who appears as a young girl but is revealed to be an advanced android. Together, they confront a malevolent AI that has seized control of the colony, transforming its robotic inhabitants into deadly adversaries.

The game's narrative explores themes of lunar colonization, artificial intelligence, and the ethical dilemmas of advanced technology, including a fictional element that enables instantaneous 3D printing of objects. One early sequence transports players to a surreal, AI-generated replica of New York City on the Moon, featuring bizarre anomalies such as yellow cabs fused into the ground and upside-down shop windows. The Verge described this area as "like AI slop made physical, a hallucination that you can explore," highlighting its disorienting design that critiques the limitations of machine-generated creativity.

Combat in Pragmata stands out as a highlight, according to the review. Players control Hugh, who wields an array of futuristic weapons reminiscent of classic video game armaments, including shotguns and missile launchers. Customization plays a key role, with materials collected throughout the game allowing upgrades to Hugh's suit and weaponry, enabling personalized playstyles. One innovative feature involves deploying holographic decoys to distract enemies, facilitating stealthy approaches with close-range attacks.

A unique mechanic revolves around the partnership between Hugh and Diana. The android perches on Hugh's back during gameplay, and in combat, players manage both characters simultaneously. Diana can hack into foes via a minigame that requires navigating a grid to target weak points, all while Hugh dodges attacks and fires weapons. The Verge noted that this dual-control system "feels strange" at first, likening it to "a real 'pat your head while rubbing your stomach' type of situation, except here you’re completing a strange maze while fighting murderous robots."

The review praised the combat's tuning, stating that "the weapons feel great, the enemies are varied and often terrifying, and the customization options are plentiful." Enemies range from standard robotic foes to more formidable designs, including one reminiscent of a sandworm from Dune. To ease progression, Pragmata incorporates frequent checkpoints and shelter areas inspired by Death Stranding, where players can rest, converse with Diana, and enhance their gear.

Despite these strengths, The Verge critiqued the game's structure as overly familiar, with much of the gameplay centered on activating power stations to unlock doors and advance toward Earth. The story, while rich in potential, leans on well-worn sci-fi tropes, evoking comparisons to films like Alien—with the colony's overseeing corporation mirroring the ruthless Weyland-Yutani—and classics such as Pinocchio and The Terminator in its portrayal of Diana's quest for humanity.

Deeper narrative elements, such as the corporation's moral ambiguities and the over-reliance on AI by human employees, are largely confined to optional collectibles like notes and holographic recordings. The Verge pointed out that "if you want to get anything out of Pragmata’s story, you have to dig for it," which may frustrate players seeking a more integrated experience. The review suggested that these buried insights could address contemporary issues, like the societal impacts of AI and space exploration, but they remain underdeveloped in the main plot.

Capcom's recent track record provides context for Pragmata's ambitions. Over the past several years, the studio has breathed new life into its flagship franchises amid industry-wide challenges, including economic uncertainties and shifting consumer habits. Titles like the latest Resident Evil installments and Monster Hunter: World have achieved critical and commercial success, demonstrating Capcom's ability to iterate on established formulas. Pragmata, developed by a team drawing from these experiences, represents an attempt to expand beyond horror and fantasy into sci-fi territory.

The game's development history adds another layer. Announced several years ago, Pragmata was initially teased with cinematic trailers that promised a visually striking experience. Delays pushed its release to 2024, allowing Capcom to refine its mechanics for the upcoming Switch 2 alongside current-gen consoles and PC. Industry observers have noted that the timing aligns with growing interest in sci-fi narratives, fueled by real-world advancements in space travel from companies like SpaceX and Blue Origin.

While The Verge described Pragmata as "just OK, but it could’ve been great," it acknowledged the potential for growth. The review compared it to other new franchises, such as Watch Dogs, which found its footing in sequels after a derivative debut. Capcom's history of franchise evolution, from the survival horror roots of Resident Evil to expansive worlds in Monster Hunter, suggests that Pragmata could mature into a standout series with future installments.

Player reception in the days following launch has been mixed, with early reports on platforms like Steam and Metacritic reflecting the review's balanced assessment. Some users have lauded the innovative combat and atmospheric level design, while others echoed concerns about repetitive exploration and trope-heavy storytelling. Capcom has not yet released official sales figures, but pre-order data indicated strong interest, particularly among fans of the developer's action-oriented titles.

Looking ahead, Pragmata's success could influence Capcom's strategy for new intellectual properties. With the gaming industry facing layoffs and market saturation, innovative mechanics like the dual-character system may set a precedent for cooperative AI elements in single-player games. Developers at other studios, including those at Ubisoft and EA, have expressed interest in similar hybrid controls, potentially sparking a trend in sci-fi action titles.

The launch also coincides with broader discussions on AI in entertainment. As real-world AI tools generate art, music, and even code, Pragmata's fictional rogue AI serves as a cautionary tale. Experts in game design, speaking at recent conferences like GDC 2024, have debated how such themes can inform ethical AI development, drawing parallels to the game's corporate villainy.

In summary, Pragmata arrives as a competent but cautious entry in Capcom's portfolio, blending familiar action with fresh ideas in a lunar sci-fi setting. While it may not immediately eclipse the studio's established hits, its core strengths hint at untapped potential, leaving room for expansion in what could become a compelling new saga.

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