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Why Grand Theft Auto VI has been delayed again and how it'll affect other games

By Sarah Mitchell

4 days ago

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Why Grand Theft Auto VI has been delayed again and how it'll affect other games

Rockstar Games has delayed Grand Theft Auto VI to November 2026 to ensure high polish, amid high expectations and a budget over £1 billion, according to industry experts. The postponement affects other game releases and may benefit worker conditions, while addressing past criticisms of crunch culture at the studio.

APPLETON, Wis. — Rockstar Games has once again delayed the highly anticipated release of Grand Theft Auto VI, pushing the launch to November 2026, according to a statement from the developers. The sequel to the 2013 hit Grand Theft Auto V, which remains one of the best-selling games ever, was initially slated for this autumn but faced an earlier postponement. This latest setback, announced on Friday, November 7, 2025, comes amid immense expectations and a reported budget exceeding £1 billion, as fans who have waited over a decade express a mix of frustration and cautious optimism.

The delay is intended to allow extra time for polishing the game to meet the high standards associated with the franchise, Rockstar said in its announcement. George Osborn, a games industry commentator and author of the Games Industry Memo, told Sky News that such a move aligns with Rockstar's history. "For something that is as enormous, as big budget, as high production value as this, and given Rockstar's history as a company of delaying stuff until it's absolutely ready, it's not hugely unexpected," he explained.

Osborn highlighted the scale of the project, noting that while other recent titles like last year's Indiana Jones game offer about 20 hours of gameplay—comparable to a prestige TV series—GTA VI is poised to be far more expansive. "But [GTA6] might be one of the handful of gigantic games that really does need to be that polished to meet the expectations of consumers, but also the ridiculously high production standards they have within Rockstar itself," he added. The game's development has been under scrutiny, with Rockstar emphasizing the need for perfection to recoup its massive investment and satisfy a global fanbase.

Recent internal issues at Rockstar have raised questions about potential contributing factors to the delay. Earlier this week, the studio faced accusations of union-busting after firing around 30 staff members, according to the Independent Workers' Union of Great Britain (IWGB). The union claimed the dismissed employees were involved in trade union activities. However, a Rockstar spokesperson told Bloomberg that the actions were taken against "a small number" of employees for "distributing and discussing confidential information in a public forum."

Take-Two Interactive, Rockstar's parent company, has implemented multiple rounds of job cuts across its operations in the past two years, adding to the backdrop of labor tensions. Despite these developments, Osborn downplayed their impact on the game's timeline. "For Take-Two, Grand Theft Auto is essentially the golden egg," he said. "They're waiting for the goose to lay, so they're not too fussed [about] reductions of headcount at Rockstar." He further noted that his "gut feeling" is the recent firings are unlikely to "push the needle" on release dates. Sky News has reached out to Take-Two Interactive for additional comment, but no response was immediately available.

The delay could have positive side effects, particularly in addressing past criticisms of Rockstar's work culture. In 2018, the company faced backlash over intense working conditions during the lead-up to releases like Red Dead Redemption and GTA V. One former employee posted at the time, "During the GTA IV era, it was like working with a gun to your head seven days a week." Since then, Rockstar has made efforts to reform its practices, which Osborn said may contribute to longer development times. "The repercussion of that [reform] is essentially it takes them even longer to make stuff because the production standards are so high," he explained.

Osborn emphasized the pressure to deliver a flawless product: "For GTA VI, it has to be perfect out of the gate. Otherwise, it's going to be hard for them to get towards that £1bn mark they need to make the money back." Fan reactions on social media reflect a blend of disappointment and understanding. One gamer on X posted, "Better it come out good than rushed, but still disappointing… Hope they at least give us trailer two as an apology." This sentiment underscores the adage that good things come to those who wait, even as frustration mounts over the repeated postponements.

Beyond Rockstar's internal dynamics, the delay reverberates across the broader gaming industry. GTA VI is anticipated to dominate sales upon release, much like GTA V, which is still the second-best-selling game of all time behind Minecraft. "It's going to just dominate everything and take the air out of the room," Osborn predicted. The shift from an expected May 2026 launch has prompted other developers to adjust their strategies to avoid direct competition.

Among the immediate beneficiaries are upcoming titles like Resident Evil Requiem, set for February 2026, and First Light, the James Bond game slated for March 2026. "Both of those games [now] have a much, much clearer run into the year," Osborn said. He suggested that games potentially eyeing an autumn 2026 window, such as The Elder Scrolls VI or Fable, might now reconsider their timelines to steer clear of GTA VI's shadow. "Ultimately, when the GTA VI release date moves, the entire industry moves around it," he observed.

The ripple effects extend to related sectors, including publishing. Osborn himself noted a personal advantage, as his book on the games industry can now launch well ahead of GTA VI without competing for consumer attention. "For someone who's trying to convince people who like video games to spend £25 on something, it's really handy that something that's going to cost £70, £80 has just been shoved out of the calendar," he said.

This delay occurs against a backdrop of other industry news, including a recent video game actor strike in the US that ended but highlighted AI as a "direct threat" to the UK industry, according to reports. Additionally, Nintendo has revealed strong initial sales for the Switch 2, with stock remaining low on UK shelves, while Minecraft users have been targeted by criminals posing as game coders. These events illustrate the dynamic and sometimes turbulent landscape of gaming, where blockbuster titles like GTA VI hold significant sway.

Looking ahead, the extra year could allow Rockstar to incorporate feedback and refine features, potentially enhancing the game's longevity and cultural impact. With GTA V continuing to generate revenue through online modes years after its release, the stakes for its successor are extraordinarily high. Industry watchers will be monitoring for any further updates, including the possibility of a second trailer to appease waiting fans.

As the gaming world recalibrates around this new timeline, the delay serves as a reminder of the challenges in producing massive, high-stakes entertainment. While some see it as a prudent step toward quality, others worry about the human cost of such ambitious projects. For now, November 2026 stands as the target, with the industry holding its breath for what could be a defining moment in video game history.

The Appleton Times will continue to follow developments in this story as more information becomes available from Rockstar and industry sources.

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